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It is something that must always be talked about, but much more now considering that they come from destroying the last game of the genre, that Payback. Of course, the game had to have micropayments. Because the most important thing here is that you have fun driving, but above all keep that fun sustained over time, and the way was not wasting the player’s time and giving him the freedom to do everything in the order he wanted, with transparency. The little aggressive progression curve that we mentioned before, the wide range of content and with so many different tests to do, and the possibility of pivoting dynamically and without barriers from one test to another, is the key to the formula.
#HOW MUCH DOES THE CREW WILD RUN COST PRO#
Street Race, Urban Driving Styles, Offroad, Cross Country, Freestyle, Stunt Competitions and Air Races, and Pro Racing, Water Trials and High Speed Circuit Racing.
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Here come the four driving styles that the game proposes, four different styles that are also divided into several different subgenres. What’s more, the best thing about the distance game is the extreme variety it offers in relation to its ultimate purpose: taking the act of driving as far as possible. The difficulty and progression curve, after playing three hours in a row, seems to be balanced so that you do not have to stop to farm at any time, but it is something that raises doubts. Payback was artificially elongated and fast trips between places cost money, here it is the opposite. The good part has to do with what we have already discussed before, with freedom and with the hybrid open world. For being the last experiment of the genre, for having turned out so badly, for being from the competition and for having come out earlier, but above all because Ubisoft Ivory Tower, I don’t know if on purpose or inadvertently, has managed to do the opposite with its own game. The insistence throughout the article to talk about what others have or haven’t done before makes more sense than it sounds, because I think it’s important to get back to Need for Speed Payback here. The most important thing here was not to s***w up, and even less where others have already put it, and they don’t. At the same time, we are facing an open world where we can lose ourselves with total freedom whenever we want, and in which there will be things to do, but if we want to go from one race to another directly and we don’t feel like doing the road physically (finish a mission in Los Angeles and then wanting to go to one in Washington, for example), we can do it. A hybrid between that system that seems to be in fashion and the model that we associate most with those games that we miss, those dynamic menus that take us from one race to another directly, without paths and wasted time. The most interesting thing about The Crew 2 is that it uses the same system, the map of the United States as a template to present an open world, but it manages to be a kind of hybrid. That leads us to a perhaps hasty but precise conclusion: the current situation with this new installment of The Crew is very favorable for Ubisoft, or rather, they have a good opportunity on their hands. In the short term, the last attempt was EA’s with that Need for Speed, and it couldn’t have gone worse.
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But at the end of the day it is an exclusive, and there is still room in the market. And it’s probably not the best, because it’s hard to imagine a game like Horizon that is as good as Horizon.
#HOW MUCH DOES THE CREW WILD RUN COST FREE#
Something more similar to Burnout or Split Second is missed than this Forza Horizon 3, but everyone who is trying it has preferred to follow its model: the open world and free driving. And you just have to look back and see what the last Need for Speed became, a game that promised a lot and ended up buried under a mountain of bad decisions and microtransactions that broke the game.Īnd if you think about it, we’re not really that bad, because the wonderful Forza Horizon 3 was released just two years ago, but it’s not exactly what I’m talking about.
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We really want a racing game to appear that gives us back the illusion, but all we do is lose it as they try. The public that prefers simulators should be happy, and it seems that they are, because the big franchises always end up delivering, but when it comes to the arcade, to simplify driving in favor of purer fun, the picture is much sadder. For some time now, there has been a huge gap in our industry with driving games.